![]() I don't know about random crash, sorry :-( Try use the Git 3.0-878 or the 3. Metroid Prime 2: Echoes (Metroid Prime: Trilogy), for the Nintendo Wii as a part of the Metroid Prime: Trilogy Collection. Metroid Prime 2: Dark Echoes (Wii), for the Nintendo Wii as a part of the New Play Control Series. Metroid Prime 1 and 2 needs EFB to RAM to get all visor working properly, you can also use EFB to RAM with Cache enabled to gain some FPS Metroid Prime 2: Echoes may refer to one of several titles: Metroid Prime 2: Echoes (GC), for the Nintendo GameCube. ![]() When the game "doesn't start at all (stuck with a black screen)" try make a true reset of gamecube, to do it go in Emulation -> Reset I'm pretty confused as to what to do, MP1 worked perfectly. ![]() In addition to this, my scan visor has started looking weird. Any tips what I can do are really appreciated. However, sometimes the game doesn't start at all (stuck with a black screen) or randomly crashes, especially when walking through doors/entering new zones. #METROID PRIME 2 ECHOES DOLPHIN WINDOWS 7#The video below demonstrates this oddity in the room Watch Station using the Spider Ball track as an example.(12-12-2012, 08:00 AM)Jimmy5333 Wrote: Hello everyone, I've been trying to play Metroid Prime 2 echoes on an 圆4 Windows 7 computer. For these "odd" scan points specifically, if an obstacle is obstructing Samus' view relative to the exact point being scanned, the game will incorrectly calculate how far away the scan is, allowing for the scan point to be scannable outside of its normal range. which also contains the sequels Metroid Prime 2: Echoes and Metroid Prime. There are two types of scannable objects: "fixed" scans, which automatically direct Samus' facing angle to a predetermined point and "odd" scans, which do not, and therefore must calculate how far away the scan is from Samus. Dolphin can play thousands of games, and changes are happening all the time. This is because of a change in the way scanning works in Echoes. More Interesting Multiplayer (MIM) - A Metroid Prime 2: Echoes multiplayer modification with the end goal of making multiplayer for MP2E a bit more interesting. However, this line of sight doesn't always match with what the Scan Visor is focused on, depending on the type of scan it is. The game calculates if a scan is in range by calculating it based on Samus' line of sight. Since the Scan Visor was changed, a number of unintentional quirks were added as a result. ![]() Once something is scanned, it turns green. The color coding was also changed from Prime 1, with red objects being important scans and blue scans being not as important. Instead of locking on to preset points, every object that is scannable will be highlighted in the Scan Visor. The way the Scan Visor works was changed in Echoes. The video below demonstrates one example of this crash when transitioning into Reflecting Pool, though this can happen in any room.Ĭlick to load content Metroid Prime 2: Echoes Scan points are only fully loaded once the room is transitioned. The reason this happens is because the Scan Visor checks to see which scan points are loaded when it is brought up, and it crashes if it looks for these points before they are properly loaded. If you bring up the Scan Visor at the exact wrong time while transitioning through rooms, this can crash the game. ![]() The scan points will become translucent when fully scanned. The scans are color coded: red scan points are typically more important for the lore, while orange scan points are not as important. Enemies will have these points affixed to them so that Samus can scan them as they are moving. In Prime 1, the Scan Visor works by locking on to preset points on the map. ![]()
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